/*
  AdViEmulator - AdventureVision emulator
  Copyright (C) 2012-2013  JustBurn

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef ADVIGL_H
#define ADVIGL_H

#include <QGLWidget>
#include "adviemulator.h"

class AdViGL : public QGLWidget
{
	Q_OBJECT
public:
	explicit AdViGL(QWidget *parent = 0);
	void attachEmu(AdViEmulator *emu);
	GLfloat colRed;
	GLfloat colGreen;
	GLfloat colBlue;
	bool pixBar;

protected:
	AdViEmulator *avemu;
	void initializeGL();
	void paintGL();
	void resizeGL(int width, int height);
	GLuint pixeltex;
	static GLfloat vertices[];
	static GLfloat texcoords[];
	static GLubyte indices[];

signals:

public slots:

};

#endif
